top of page
Search

Thinking Creativity

"A person cannot be creative in a domain to which he or she is not exposed. No matter how enormous mathematical gift a child may have, he or she will not be able to contribute to mathematics without learning its rules..."

Creativity can be observed only in the interrelations of a system made up of three main parts. This three parts are domain, "which consist of a set of symbolic rules and procedures", field,"which includes all the individuals who act as gatekeeper to the domain. It is their job to decide whether a new idea or product should be included in the domain", and lastly the last component is the individual person."

"Creativity is any act, idea or product that changes an existing domain, or that transform an existing existing domain into a new one. And the definition of a creative person is: someone whose thoughts or actions change a domain or established a new domain... creativity is jointly constituted by the interaction among domain, field and person, the trait of personal creativity."

" If creativity is more than personal insight and is co-created by domains, fields and people, then creativity can be constructed, deconstructed and reconstructed several times over the course of history... Perhaps the most important implication of the system models that the level of creativity in a given place at a given time does not depend only on the amount of individual creativity.Because we are used to thinking that creativity begins and ends with the person, it is easy to miss the fact that the greatest spur to it may come from changes outside the individual. It is important to point out the tenuousness of the individual contribution to creativity, because it is usually so often overrated. Yet one can also fall in the opposite error and deny the individual any credit. For while the individual is not as important as it is commonly supposed, neither is it true that novelty could come about without the contribution of individuals and that all individuals have the same likelihood of producing novelty."

" A person who wants to make a creative contribution not only must work within a creative system but must also reproduce that system within his or her mind. Artist agree that a painter cannot make a creative contribution without looking, and looking, and looking at previous art, and without knowing what other artist and critics consider good and bad art... Creative individuals are remarkable for their ability to adapt to almost any situation and to make do with whatever is at hand to reach their goals."

" A domain generates novelty only when there is a convergence between an instability within it and the mind of a person who is able to cope with the problem. Sometimes the domain is changed by a new way of thinking, by better measurements, or by new instruments that allow better observations. Whenever a better way of representing reality is found, it opens up new paths of exploration and discovery. "

" The organization of knowledge is especially important when it come to passing it down to the next generation. To be creative, a person must first understand the domain. If there is more than one right way to pass on knowledge, there are many more wrong ways of doing it. Whenever the information is untrue, illogical, superficial, redundant, disconnected, confusing or, especially, dull, the chances of its getting across to students is diminished , and so is the likelihood of a creative response."

This work had a lot of interesting points that resonated with me, the first being, you have to know to rules to play the game. There is a process to being creative, you first have to know the rule of the domain before getting creative, you first have to know the rules of architecture to then change the way you think about it. Another is how people tend to expect to much out of somebody just because the are smart, that does not mean that they produce a lot or that they are not creative because they could not something life changing. Creativity does not only come from the one person, that person need knowledge and support and guidance, creativity doesn't just "come from within". And lastly the way that creativity is taught, leaving kids to learn by themselves is not a good way of making creative people, being dull as said is absolutely deadly, and a lack of connection that can happen, for whatever reasons may, and it causes the students to fail to understand the domain and thus rendering then uncreative.


This work had a lot of interesting points that resonated with me, the first being, you have to know to rules to play the game. There is a process to being creative, you first have to know the rule of the domain before getting creative, you first have to know the rules of architecture to then change the way you think about it. Another is how people tend to expect to much out of somebody just because the are smart, that does not mean that they produce a lot or that they are not creative because they could not something life changing. Creativity does not only come from the one person, that person need knowledge and support and guidance, creativity doesn't just "come from within". And lastly the way that creativity is taught, leaving kids to learn by themselves is not a good way of making creative people, being dull as said is absolutely deadly, and a lack of connection that can happen, for whatever reasons may, and it causes the students to fail to understand the domain and thus rendering then uncreative. This also made me ask the question, is challenging the students truly a good way to learn? How far is too far?




15 views0 comments

Recent Posts

See All
Post: Blog2_Post
bottom of page